This Blender program covers a comprehensive range of topics essential for 3D modeling and animation. It starts with fundamental techniques such as creating and transforming mesh objects, utilizing modifiers and modifiers for symmetrical objects, and advanced operations like Boolean operations and UV mapping. Rigging is explored for various purposes including character animation and mechanical rigging. Particle systems, dynamics, and simulations are also covered extensively. Additionally, it delves into animation principles, techniques, and tools like keyframing, graph editor, and pose libraries. The program wraps up with advanced features like non-linear animation editing and audio integration, encapsulating a holistic learning journey.
BLENDER
Duration – 10 Months
Program Content
- Interface & Modeling
- Unwrap & Texture
- Materials
- Lighting & Rendering
- Rigging
- Dynamics & FX
- Animation
Emerging Student Profile
This Blender program caters to aspiring 3D artists and animators seeking a comprehensive understanding of Blender’s capabilities. It’s suitable for beginners looking to grasp fundamental concepts like mesh editing and object manipulation, as well as intermediate users aiming to delve into advanced topics such as rigging, particle systems, lighting, and animation principles. The curriculum provides a well-rounded education in 3D modeling, animation, and rendering techniques, empowering students to create diverse and engaging digital content.